Animāre(アニマーレ)はラテン語で「命を吹き込む」を意味し、アニメーションの語源でもあります。アニメ("ani"-me)づくりを対象に、しなやかなツール群("ma"-lleable tools)の基盤技術を研究開発し、アニメ制作に関わる多様なクリエータとツール開発者が互いに影響を与え合う関係("re"-ciprocal relationship)を築ける環境の実現を目指すプロジェクトです。(English version of the web page is available.)
Akinobu Maejima, Sosui Koga, Kazuki Kumagai, Takuya Funatomi, Tatsuo Yotsukura, Yasuhiro Mukaigawa.Workflow-friendly Anime In-betweening Using Video Generation Models.In Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks (SIGGRAPH Talks '26), Association for Computing Machinery, New York, NY, USA, Article 14, pp.1-2, 2026.
Masahiro Kono, Akinobu Maejima, Yuki Koyama, Yotam Sechayk, Takeo Igarashi.No Pixel Left Behind: Filling Gaps in Anime Colorization.In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26), Association for Computing Machinery, New York, NY, USA, Article 300, pp.1-19, 2026.